Notes on prototypes

Part of Capstone.

By Allison Parrish

Rough notes on prototyping interactive digital stuff.

Iterative design process

Macklin and Sharp’s four-step iterative design process (originally for games, but applicable to interactive projects as well).

Prototyping techniques

“How do I know what I think till I see what I [make]?”—E.M. Forster, paraphrased

Prototyping tools and resources

Works cited